![]() ![]() Internally, they are respectively labeled as boy_active and girl_active, and they are sorted as the second personality for their respective genders.Ĭranky and snooty villagers are arrogant and rude, but they can be very experienced and caring when the player gets to know them. Jock and peppy villagers are energetic, cheerful, and slightly overbearing, but are very enthusiastic and mean well. Internally in Animal Crossing: New Horizons, they are respectively labeled as boy_normal and girl_normal, and they are sorted as the first personality for their respective genders. For example, lazy and normal villagers are calm and average but are very kind and easily able to make fast friends with. Internally in Animal Crossing: New Horizons, a unique ID from 0 to 7 is associated with each personality type, giving a default sort order of lazy, jock, cranky, smug, normal, peppy, snooty, and big sister.Ĭertain personalities for one gender are counterparts to certain personalities of another gender. B1 to B4 likely stands for boy 1 to boy 4, while G1 to G4 likely stands for girl 1 to girl 4. Internally in Animal Crossing: Pocket Camp, the male personalities are ordered from B1 to B4 (lazy, jock, cranky, and smug), and the female personalities are ordered from G1 to G4 (normal, peppy, snooty, and big sister). The smug and big sister personalities were introduced in Animal Crossing: New Leaf, while the rest were introduced in Doubutsu no Mori. There are eight different personalities: lazy, jock, cranky, and smug, which are male villager personalities, and normal, peppy, snooty, and big sister, which are female personalities. Hobbies, style, and color preference are not unique to each personality, but some are more apparent in individual personalities than others. There are different personalities and characteristics found in villagers. In Animal Crossing: City Folk, for example, declining a task (such as a delivery, hide-and-seek, or greeting change) will usually result in the villager becoming sad. In some games, refusing favors can upset villagers.In Animal Crossing: New Leaf, using the Megaphone too close to a villager may startle them and consequently result in them complaining.Hitting villagers with certain tools (such as the Net, the Toy Hammer, or the Axe ) three times in a row will result in them becoming upset.They may give warnings or yell at the player, and then refuse to talk for a while, or in Animal Crossing: New Leaf onwards, say that they are "thinking" and cannot talk at the moment. Repeatedly talking to villagers to the point where they get annoyed. ![]()
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